Part 12: None of your Beeswax!
Update 11 - None of your Beeswax!








There's a few things to take care of before heading out on our excursion, starting with seeing what the word around town is.



Since I'm heading to the main school building, let's see what's going on at the Assembly Hall.



Well, I can't exactly argue with that.

The movie in the projector room has changed, this time showcasing a different school organization.






There's two new phone numbers to grab, with the first one in the boys' dorm.


The second one is in Newtown.




Newtown also has a new club we can join.


The second skill cures Meh for the whole party while the last skill makes the user immune to Meh.

One quick stop to make some phone calls...


And let's check out our new party members.


Isaac's Friend Skill causes him to take all damage for one turn, so he's effectively the tank of the party. He starts out in the Baseball club (naturally), so I threw him in the Cheerleading and Soccer club to boost his HP and GP.


Julia's Friend Skill heals all HP and cures all status effects, but drops her HP to zero. She starts the game in the Nursing Club, which is exclusive to her and can heal HP, cure all status effects, and revive fallen party members.


Last but certainly not least, Misato's Friend Skill seals all skills for both sides in combat. She starts off in the Maths Club, which might explain her gloomy demeanor.

With all that out of the way, it's back to Frappers for us.






















The garden in question is through these trees. The first time I played this game, I didn't realize that you had to press the A button to enter and so I spent a good five minutes running around trying to find the entrance.



A few seconds later...







Hooray for more forced stealth sections! Well, if you're playing the girl's side then it's the first one.


Still pretty simple even if there's quite a number of Public Safety goons roaming about.



The area near Uchina is teeming with new enemies, including some boring recolors.


The Dire Dragonflies are by far the most dangerous. Not only are they strong, but they always appear in groups of three or five. I got my first KO of the game from them.


The less dangerous of the dragonflies are the Utsuho Dragonflies, which aren't as strong and appear in lesser numbers. Also appearing in lesser numbers are the Burly Bovines, who can hit hard and cause Pheromone.

Killer Bees are more of an annoyance than anything. They can cause your party members to become dopey and less likely to attack, leading to a situation where you're unable to do anything.

Though they aren't exclusive to this area, this is the first time I ran into a Ghost Train. Ghost Trains appear when you walk on the railways and can only be damaged by club skills. Hinako sent out her Jar Spirit to attack it.

To the north is another point of interest - the Hachirou Shrine (literally "Beeswax Shrine").


First, there's a club to be joined. The second skill cures Sick for the whole party while the last skill makes the user immune to Sick.

Combining it with Cooking also gets Haru a combo technique and his first offensive skill.

The second thing to see here is much more annoying. There's a rumor that offering 100G to the shrine will get you something special...so you must put 1G into the offering box at a time, walk down to the gate, and then walk back up to the offering box to put in another 1G. One hundred times.

50 trips up and down the stairs later...









Cardboard's never let me down, so let's go with cardboard!

> Got Cat Doll!
> Got Bunny Shoes!
The lacquer box gets you the weapon Crab Claw instead of the three pieces of armor the cardboard box gets you.



Well that was exceedingly fun. Let's finally head over to Uchina.






Probably some mess that Hospo will have to clean up.




Don't mess with chickens, man.

This house looks sufficiently "village chief," so this is probably the place we want.








I'll take you up on that. See you tomorrow, village chief!